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SDL 3.0
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#include <SDL_events.h>
Data Fields | |
| SDL_EventType | type |
| Uint32 | reserved |
| Uint64 | timestamp |
| SDL_JoystickID | which |
| Uint8 | capsense |
| bool | down |
| Uint8 | padding1 |
| Uint8 | padding2 |
Gamepad capsense event structure (event.gcapsense.*)
Definition at line 725 of file SDL_events.h.
| Uint8 SDL_GamepadCapSenseEvent::capsense |
The capsense type (SDL_GamepadCapSenseType)
Definition at line 731 of file SDL_events.h.
| bool SDL_GamepadCapSenseEvent::down |
true if the capsense is touched
Definition at line 732 of file SDL_events.h.
| Uint8 SDL_GamepadCapSenseEvent::padding1 |
Definition at line 733 of file SDL_events.h.
| Uint8 SDL_GamepadCapSenseEvent::padding2 |
Definition at line 734 of file SDL_events.h.
| Uint32 SDL_GamepadCapSenseEvent::reserved |
Definition at line 728 of file SDL_events.h.
| Uint64 SDL_GamepadCapSenseEvent::timestamp |
In nanoseconds, populated using SDL_GetTicksNS()
Definition at line 729 of file SDL_events.h.
| SDL_EventType SDL_GamepadCapSenseEvent::type |
SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH or SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE
Definition at line 727 of file SDL_events.h.
| SDL_JoystickID SDL_GamepadCapSenseEvent::which |
The joystick instance id
Definition at line 730 of file SDL_events.h.