SDL 3.0
SDL_GamepadCapSenseEvent Struct Reference

#include <SDL_events.h>

Data Fields

SDL_EventType type
Uint32 reserved
Uint64 timestamp
SDL_JoystickID which
Uint8 capsense
bool down
Uint8 padding1
Uint8 padding2

Detailed Description

Gamepad capsense event structure (event.gcapsense.*)

Since
This struct is available since SDL 3.6.0.

Definition at line 725 of file SDL_events.h.

Field Documentation

◆ capsense

Uint8 SDL_GamepadCapSenseEvent::capsense

The capsense type (SDL_GamepadCapSenseType)

Definition at line 731 of file SDL_events.h.

◆ down

bool SDL_GamepadCapSenseEvent::down

true if the capsense is touched

Definition at line 732 of file SDL_events.h.

◆ padding1

Uint8 SDL_GamepadCapSenseEvent::padding1

Definition at line 733 of file SDL_events.h.

◆ padding2

Uint8 SDL_GamepadCapSenseEvent::padding2

Definition at line 734 of file SDL_events.h.

◆ reserved

Uint32 SDL_GamepadCapSenseEvent::reserved

Definition at line 728 of file SDL_events.h.

◆ timestamp

Uint64 SDL_GamepadCapSenseEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 729 of file SDL_events.h.

◆ type

SDL_EventType SDL_GamepadCapSenseEvent::type

SDL_EVENT_GAMEPAD_CAPSENSE_TOUCH or SDL_EVENT_GAMEPAD_CAPSENSE_RELEASE

Definition at line 727 of file SDL_events.h.

◆ which

SDL_JoystickID SDL_GamepadCapSenseEvent::which

The joystick instance id

Definition at line 730 of file SDL_events.h.


The documentation for this struct was generated from the following file: